The acquisition was later strengthened when Sony acquired the assets of Gaikai's market rival OnLive. In July 2012, Sony Computer Entertainment announced that they had acquired video game streaming service Gaikai for $380 million. After the disruption, Sony changed the PlayStation Network's license agreement to legally bar users from filing lawsuits and joining class action lawsuits without first trying to resolve issues with an arbitrator. Users also received 30 free days of PlayStation Plus, while users who were already subscribed before the outage got 60 free days. In June 2011, Sony launched a "Welcome Back" program following the outage, allowing all PSN subscribers who joined prior to April 20 to download two free PlayStation 3 titles and two free PlayStation Portable games. Sony reported that user data had been obtained during the intrusion. Lasting 23 days, this outage was the longest amount of time the PSN had been offline since its inception in 2006. ![]() Known as PlayStation Plus, the system provides access to exclusive content, complimentary games, regular store discounts, and early access to forthcoming games.įollowing a security intrusion, the PlayStation Network had a temporary suspension of operation which began on Apand affected 77 million registered accounts. Sony launched an optional premium subscription service on top of the free PSN service in June 2010. A list of supporting features was announced at the Tokyo Game Show later the same year. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". Five years later during the development stage for its third home console, the PlayStation 3, Sony expressed their intent to build upon the functionality of its predecessor by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. However, Sony provided no unified service for the system, so support for network features was specific to each game and third-party server, and there was no interoperability of cross-game presence. It required a network adaptor, which was available as an add-on for original models and integrated into the hardware on slimline models. ![]() Launched in the year 2000, Sony's second home console, the PlayStation 2, had rudimentary online features in select games via its online network.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |